Wild Shape Notes
Requirements
- Creature must be of an appropriate type (animal, plant, elemental)
- Druid must be familiar with the creature (consult GM)
- Creature's hit dice must be equal to or lesser than PC's druid level
- Druid gains/loses stuff per the Alternate Form special ability, with modifications from base class (longer duration,etc).
Valid Forms from the SRD
- 5th - small and medium animals
- Baboon (1 hd)
- STR 15
- DEX 14
- CON 12
- Natural AC 1
- Size Medium
- Movement 40, climb 30
- Attacks bite 1d6
- Badger (1 hd)
- STR 8
- DEX 17
- CON 15
- Natural AC 1
- Size Small
- Movement 30, burrow 10
- Attacks bite 1d3, 2xclaw 1d2
- Rage
- Bear, Black (3 hd)
- STR 19
- DEX 13
- CON 15
- Natural AC 2
- Size Medium
- Movement 40
- Attacks bite 1d6, 2xclaw 1d4
- Boar (3 hd)
- STR 15
- DEX 10
- CON 17
- Natural AC 6
- Size Medium
- Movement 40
- Attacks gore 1d8
- Ferocity
- Cheetah (3 hd)
- STR 16
- DEX 19
- CON 15
- Natural AC 1
- Size Medium
- Movement 50
- Attacks bite 1d6, 2xclaw 1d2
- Trip
- Crocodile (3 hd)
- STR 19
- DEX 12
- CON 17
- Natural AC 4
- Size Medium
- Movement 20, swim 30
- Attacks bite 1d8, tail slap 1d12
- Improved Grab
- Dog (1 hd)
- STR 13
- DEX 17
- CON 15
- Natural AC 1
- Size Small
- Movement 40
- Attacks bite 1d4
- Dog, Riding (2 hd)
- STR 15
- DEX 15
- CON 15
- Natural AC 4
- Size Medium
- Movement 40
- Attacks bite 1d6
- Donkey (2 hd)
- STR 10
- DEX 13
- CON 12
- Natural AC 2
- Size Medium
- Movement 30
- Attacks bite 1d2
- Eagle (1 hd)
- STR 10
- DEX 15
- CON 12
- Natural AC 1
- Size Small
- Movement 10, fly 80 average
- Attacks
- Hyena (2 hd)
- STR 14
- DEX 15
- CON 15
- Natural AC 2
- Size medium
- Movement 50
- Attacks bite 1d6
- trip
- Leopard (3 hd)
- STR 16
- DEX 19
- CON 15
- Natural AC 1
- Size medium
- Movement 40, climb 20
- Attacks bite 1d6, 2xclaw 1d3
- improved grab
- pounce
- rake
- Lizard, Monitor (3 hd)
- STR 17
- DEX 15
- CON 17
- Natural AC 3
- Size medium
- Movement 30, swim 30
- Attacks bite 1d8
- Octopus (2 hd)
- STR 12
- DEX 17
- CON 11
- Natural AC 2
- Size small
- Movement 20, 30 swim
- Attacks arms 0, bite 1d3
- improved grab
- aquatic
- Pony (2 hd)
- STR 13
- DEX 13
- CON 12
- Natural AC 2
- Size medium
- Movement 40
- Attacks hoof 1d3
- Pony, War (2 hd)
- STR 15
- DEX 13
- CON 14
- Natural AC 2
- Size medium
- Movement 40
- Attacks hoof 1d3
- Porpoise (2 hd)
- STR 11
- DEX 17
- CON 13
- Natural AC 2
- Size medium
- Movement swim 80
- Attacks slam 2d4
- aquatic
- Shark, Medium (3 hd)
- STR 13
- DEX 15
- CON 13
- Natural AC 3
- Size medium
- Movement swim 60
- Attacks bite 1d6
- aquatic
- Snake, Constrictor, Medium (3 hd)
- STR 17
- DEX 17
- CON 13
- Natural AC 2
- Size medium
- Movement 20, climb 20, swim 20
- Attacks bite 1d3
- constrict 1d3
- improved grab
- Snake, Small Viper (1 hd)
- STR 6
- DEX 17
- CON 11
- Natural AC 3
- Size small
- Movement 20, 20 climb, 20 swim
- Attacks bite 1d2
- poison 1d6 CON initial and secondary, save Fort DC 10
- Snake, Medium Viper (2 hd)
- STR 8
- DEX 17
- CON 11
- Natural AC 3
- Size medium
- Movement 20, climb 20, swim 20
- Attacks bite 1d4
- poison 1d6 CON initial and secondary, save Fort DC 11
- Squid (3 hd)
- STR 14
- DEX 17
- CON 11
- Natural AC 3
- Size medium
- Movement swim 60
- Attacks arms 0, bite 1d6
- improved grab
- aquatic
- Wolf (2 hd)
- STR 13
- DEX 15
- CON 15
- Natural AC 2
- Size medium
- Movement 50
- Attacks bite 1d6
- trip
- Wolverine (3 hd)
- STR 14
- DEX 15
- CON 19
- Natural AC 2
- Size medium
- Movement 30, burrow 10, climb 10
- Attacks bite 1d6, 2xclaw 1d4
- rage
- 8th - large animals
- Ape (4 hd)
- STR 21
- DEX 15
- CON 14
- Natural AC 3
- Size large
- Movement 30, climb 30
- Attacks 2xclaws 1d6, bite 1d6
- Bear, Brown (6 hd)
- STR 27
- DEX 13
- CON 19
- Natural AC 5
- Size large
- Movement 40
- Attacks 2xclaw 1d8, bite 2d6
- improved grab
- Bear, Polar (8 hd)
- STR 27
- DEX 13
- CON 19
- Natural AC 5
- Size large
- Movement 40, swim 30
- Attacks 2xclaw 1d8, bite 2d6
- improved grab
- Bison (5 hd)
- STR 22
- DEX 10
- CON 16
- Natural AC 4
- Size large
- Movement 40
- Attacks gore 1d8
- stampede
- Camel (5 hd)
- STR 18
- DEX 16
- CON 14
- Natural AC 1
- Size large
- Movement 50
- Attacks bite 1d4
- Horse, Heavy (3 hd)
- STR 16
- DEX 13
- CON 15
- Natural AC 3
- Size large
- Movement 50
- Attacks 2xhooves 1d6
- Horse, Light (3 hd)
- STR 14
- DEX 13
- CON 15
- Natural AC 3
- Size large
- Movement 60
- Attacks 2xhooves 1d4
- Horse, Heavy Warhorse (4 hd)
- STR 18
- DEX 13
- CON 17
- Natural AC 4
- Size large
- Movement 50
- Attacks 2xhooves 1d6, bite 1d4
- Horse, Light Warhorse (3 hd)
- STR 16
- DEX 13
- CON 17
- Natural AC 4
- Size large
- Movement 60
- Attacks 2xhooves 1d6, bite 1d3
- Lion (5 hd)
- STR 21
- DEX 17
- CON 15
- Natural AC 3
- Size large
- Movement 40
- Attacks 2xclaw 1d4, bite 1d8
- pounce
- improved grab
- rake 1d4
- Manta Ray (4 hd)
- STR 15
- DEX 11
- CON 10
- Natural AC 3
- Size large
- Movement 30
- Attacks ram 1d6
- aquatic
- Mule (3 hd)
- STR 16
- DEX 13
- CON 17
- Natural AC 3
- Size large
- Movement 30
- Attacks hoof 1d4
- Octopus, Giant (8 hd)
- STR 20
- DEX 15
- CON 13
- Natural AC 7
- Size large
- Movement 20, swim 30
- Attacks 8xtentacle 1d4, bite 1d8
- improved grab
- constrict
- aquatic
- Rhinocerous (8 hd)
- STR 26
- DEX 10
- CON 21
- Natural AC 7
- Size large
- Movement 30
- Attacks gore 2d6
- powerful charge
- Shark, Large (7 hd)
- STR 17
- DEX 15
- CON 13
- Natural AC 4
- Size large
- Movement swim 60
- Attacks bite 1d8
- Snake, Large Viper (3 hd)
- STR 10
- DEX 17
- CON 11
- Natural AC 3
- Size large
- Movement 20, climb 20, swim 20
- Attacks bite 1d4
- poison 1d6 CON initial and secondary, save Fort DC 11
- Tiger (6 hd)
- STR 23
- DEX 15
- CON 17
- Natural AC 3
- Size large
- Movement 40
- Attacks bite 2d6, 2xclaw 1d8
- improved grab
- pounce
- rake 1d8
- 11th - tiny animals
- Cat (1/2 hd)
- STR 3
- DEX 15
- CON 10
- Natural AC 0
- Size tiny
- Movement 30
- Attacks 2xclaw 1d2, bite 1d3
- Hawk (1 hd)
- STR 6
- DEX 17
- CON 10
- Natural AC 2
- Size tiny
- Movement 10, fly 60 average
- Attacks talons 1d4
- Lizard 1/2
- STR 3
- DEX 15
- CON 10
- Natural AC 0
- Size tiny
- Movement 20, climb 20
- Attacks bite 1d4
- Monkey (1 hd)
- STR 3
- DEX 15
- CON 10
- Natural AC 0
- Size tiny
- Movement 30, climb 30
- Attacks bite 1d3
- Owl (1 hd)
- STR 4
- DEX 17
- CON 10
- Natural AC 2
- Size tiny
- Movement 10, fly 40 average
- Attacks talons 1d4
- Rat (1/4 hd)
- STR 2
- DEX 15
- CON 10
- Natural AC 0
- Size tiny
- Movement 15, climb 15, swim 15
- Attacks bite 1d3
- Raven 1/4
- STR 1
- DEX 15
- CON 10
- Natural AC 0
- Size tiny
- Movement 10, fly 40 average
- Attacks claws 1d2
- Snake, Tiny Viper (1/4 hd)
- STR 4
- DEX 17
- CON 11
- Natural AC 2
- Size tiny
- Movement 15, climb 15, swim 15
- Attacks bite 1
- poison 1d6 CON initial and secondary, save Fort DC 10
- Weasel 1/2
- STR 3
- DEX 15
- CON 10
- Natural AC 0
- Size tiny
- Movement 20, climb 20
- Attacks bite 1d3
- attach
- 12th - tiny-large plants
- tiny plants (none)
- small plants (none)
- medium plants
- Fungus, Violet (2 hd)
- STR 14
- DEX 8
- CON 16
- Natural AC 4
- Size medium
- Movement 10
- Attacks 4xtentacles 1d6
- Injury, Fortitude DC 14, initial and secondary damage 1d4 Str and 1d4 Con. The save DC is Constitution-based.
- Fungus, Shrieker (2 hd)
- STR -
- DEX -
- CON 13
- Natural AC 3
- Size medium
- Movement 0
- Attacks none
- shriek
- Phantom Fungus (2 hd)
- STR 14
- DEX 10
- CON 16
- Natural AC 4
- Size medium
- Movement 20
- Attacks bite 1d6
- large plants
- Assassin Vine (4 hd)
- STR 20
- DEX 10
- CON 16
- Natural AC 6
- Size large
- Movement 5
- Attacks slam 1d6
- constrict
- entangle
- improved grab
- Shambling Mound (8 hd)
- STR 21
- DEX 10
- CON 17
- Natural AC 11
- Size large
- Movement 20, swim 20
- Attacks 2xslam 2d6
- improved grab
- constrict
- 15th - huge animals and plants
- huge animals
- Crocodile, Giant (7 hd)
- STR 27
- DEX 12
- CON 19
- Natural AC 7
- Size huge
- Movement 20, swim 30
- Attacks bite 2d8 or tail slap 1d12
- improved grab
- Elephant (11 hd)
- STR 30
- DEX 10
- CON 21
- Natural AC 7
- Size huge
- Movement 40
- Attacks Slam 2d6 and 2 stamps 2d6; or gore 2d8
- trample
- Shark, Huge (10 hd)
- STR 21
- DEX 15
- CON 15
- Natural AC 5
- Size huge
- Movement swim 60
- Attacks bite 2d6
- aquatic
- Snake, Constrictor, Giant (11 hd)
- STR 25
- DEX 17
- CON 13
- Natural AC 4
- Size huge
- Movement 20, 20 climb, 20 swim
- Attacks bite 1d8
- constrict
- improved grab
- Snake, Huge Viper (6 hd)
- STR 16
- DEX 15
- CON 13
- Natural AC 5
- Size huge
- Movement 20, 20 climb, 20 swim
- Attacks bite 1d6
- poison 1d6 CON initial and secondary, save Fort DC 14
- Squid, Giant (12 hd)
- STR 26
- DEX 17
- CON 13
- Natural AC 6
- Size huge
- Movement swim 80
- Attacks 10xtentacles 1d6, bite 2d8
- constrict
- improved grab
- Orca (9 hd)
- STR 27
- DEX 15
- CON 21
- Natural AC 6
- Size huge
- Movement swim 50
- Attacks bite 2d6
- aquatic
- huge plants
- Tendriculos (9 hd)
- STR 28
- DEX 9
- CON 22
- Natural AC 9
- Size huge
- Movement 20
- Attacks bite 2d8, 2xtendrils 1d6
- improved grab
- paralysis
- swallow whole
- Treant (7 hd)
- STR 29
- DEX 8
- CON 21
- Natural AC 13
- Size huge
- Movement 30
- Attacks 2xslam 2d6
- trample
- double damage vs objects
- 16th - small-large elementals
- Belker (7 hd)
- STR 14
- DEX 21
- CON 13
- Natural AC 8
- Size large
- Movement 30, fly 50 perfect
- Attacks 2xwing 1d6, bite 1d4, 2xclaws 1d3
- smoke claws (but unusable, because druid does not get smoke form)
- Invisible Stalker (8 hd)
- STR 18
- DEX 19
- CON 14
- Natural AC 4
- Size large
- Movement 30, fly 30 perfect
- Attacks 2xslam 2d6
- Magmin (2 hd)
- STR 15
- DEX 11
- CON 13
- Natural AC 6
- Size small
- Movement 30
- Attacks burning touch 1d8, or slam 1d3
- combustion
- fiery aura
- Thoqqua (3 hd)
- STR 15
- DEX 13
- CON 13
- Natural AC 7
- Size medium
- Movement 30, burrow 20
- Attacks slam 1d6
- heat
- burn
- Air Elemental, Small (2 hd)
- STR 10
- DEX 17
- CON 10
- Natural AC 3
- Size small
- Movement fly 100 perfect
- Attacks slam 1d4
- air mastery
- whirlwind
- Air Elemental, Medium (4 hd)
- STR 12
- DEX 21
- CON 14
- Natural AC 3
- Size medium
- Movement fly 100 perfect
- Attacks slam 1d6
- air mastery
- whirlwind
- Air Elemental, Large (8 hd)
- STR 14
- DEX 25
- CON 16
- Natural AC 4
- Size large
- Movement fly 100 perfect
- Attacks slam 2d6
- air mastery
- whirlwind
- Earth Elemental, Small (2 hd)
- STR 17
- DEX 8
- CON 13
- Natural AC 7
- Size small
- Movement 20
- Attacks slam 1d6
- earth mastery
- push
- Earth Elemental, Medium (4 hd)
- STR 21
- DEX 8
- CON 17
- Natural AC 9
- Size medium
- Movement 20
- Attacks slam 1d8
- earth mastery
- push
- Earth Elemental, Large (8 hd)
- STR 25
- DEX 8
- CON 19
- Natural AC 10
- Size large
- Movement 20
- Attacks 2xslam 2d8
- earth mastery
- push
- Fire Elemental, Small (2 hd)
- STR 10
- DEX 13
- CON 10
- Natural AC 3
- Size small
- Movement 50
- Attacks slam 1d4
- burn
- Fire Elemental, Medium (4 hd)
- STR 12
- DEX 17
- CON 14
- Natural AC 3
- Size medium
- Movement 50
- Attacks slam 1d6
- burn
- Fire Elemental, Large (8 hd)
- STR 14
- DEX 21
- CON 16
- Natural AC 4
- Size large
- Movement 50
- Attacks slam 2d6
- burn
- Water Elemental, Small (2 hd)
- STR 14
- DEX 10
- CON 13
- Natural AC 6
- Size small
- Movement 20, swim 90
- Attacks slam 1d6
- water mastery
- drench
- vortex
- Water Elemental, Medium (4 hd)
- STR 16
- DEX 12
- CON 17
- Natural AC 8
- Size medium
- Movement 20, swim 90
- Attacks slam 1d8
- water mastery
- drench
- vortex
- Water Elemental, Large (8 hd)
- STR 20
- DEX 14
- CON 19
- Natural AC 9
- Size large
- Movement 20, swim 90
- Attacks slam 2d8
- water mastery
- drench
- vortex
- 20th - huge elementals
- Air Elemental, Huge (16 hd)
- STR 18
- DEX 29
- CON 18
- Natural AC 4
- Size huge
- Movement fly 100 perfect
- Attacks slam 2d8
- air mastery
- whirlwind
- Earth Elemental, Huge (16 hd)
- STR 29
- DEX 8
- CON 21
- Natural AC 11
- Size huge
- Movement 30
- Attacks 2xslam 2d10
- earth mastery
- push
- Fire Elemental, Huge (16 hd)
- STR 18
- DEX 25
- CON 18
- Natural AC 4
- Size huge
- Movement 60
- Attacks slam 2d8
- burn
- Water Elemental, Huge (16 hd)
- STR 24
- DEX 18
- CON 21
- Natural AC 9
- Size huge
- Movement 30, swim 120
- Attacks slam 2d10
- water mastery
- drench
- vortex